We’re a small band of designers interested in seeing what happens when you take games off of screens, and plant them in the facets of the everyday world.

This is just as much about exploring the possibilities of interconnected mobile & ubiquitous devices, as it is a reinvention of playground games and make-believe. The games we feature push the boundaries of play, participation, and public space. They take place in parks, on the street, in bars, at festivals, or virtually anywhere.

We run a series of sandbox events, with the aim of getting people to create, play, and discuss games. Anyone is welcome to present a game, regardless of their game design experience.

We’re inspired by similar organizations around the world, like Come Out & PlayHide & SeekInvisible PlaygroundLarkin’ Aboutiglab, and Obscure Games.

 

Recess at Gamercamp!

Recess is getting serious at Toronto’s premiere gaming festival, Gamercamp! We’re running not one, but two events. Gamercamp is a massive, lovely event that makes the joy flow fast and hard; we’re thrilled to be invited! Friday is make-day! Create a game with us at Friday’s MakerU! You don’t need to draw, you don’t need [...]

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October Playdate: A Toasty Night in the Pub

Thursday, October 27 7PM, Duke of York (map) As the weather gets nippy, we’re packing up the water guns, putting away the sweatbands, and heading for the sweet embrace of crowded tables, full pints, and indoor heating. This month, we’ve got 3 games created during September’s Game Prototype Challenge. Designers were asked to make games [...]

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Recess.to + GPC = Awesomeness!

Recess.to is teaming up with the Game Prototype Challenge is to make some magic happen. GPC is a monthly event that challenges game designers to create a game in one week, based on changing themes; it’s kind of like videogame Iron Chef. For the September GPC, we’re encouraging game designers (both actual and imagined) to [...]

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